Have finished a very simple prototype of the “beat-bearing” interface. Ball-bearings are used to complete a circuit by being placed in the indentations. The aim is to create a tangible sequencer that will allow a user to construct a beat by placing the ball bearings on a grid of these indentations.
Given that the 3-ball prototype is too limited for use as a sequencer, it is currently being used to mute individual tracks in Ableton Live (drop the first ball in for a kick-drum and snare, second for the hi-hat, and third ball for the bassline). Even though it is limited it’s good fun to use.
The next stage will involve building one that has eight indentations which will allow for drum sequencing… (see diagram above)
Spotted in the Wire magazine a rumour that Toshio Awai’s Tenori-on interface was to go into production and may even be shipped (to the UK first?) sometime this month… You can download the 2006 NIME paper on the Tenori-on from here: http://hct.ece.ubc.ca/nime//2006/proc/nime2006_172.pdf
Have got hold of MsPinky vinyl and software. The time-coded record allows you to control a digital sound file, and has a low latency so even scratching’s possible. The plan is to use this as along with my AirScratch interface to create an uber-scratch-anywhere interface.
Someone’s finally got round to releasing a cube based musical interface! (http://www.percussa.com/). Although at first glance it looks similar to the PETECUBE they seem to have a very different approach in actual interaction, in particular the use of multiple cubes for control. A nice feature is it looks like they can be used without a computer to both generate sound and also apply effects. Watch the video below!