The Bliptronic3000 was an interactive installation in the Big Blip 2005. The project was undertaken while I was studying for an MA in digital media art at Brighton University and was a collaborative project with Sean Toru.
Bliptronic3000 is an enquiry into how the real and the virtual can be used together in a coherent artwork. A large majority of interactive digital artworks use a mouse and keyboard for input, and a computer screen (or maybe projection) for output. This may be fine for displaying the artwork on the Internet, however in a gallery situation there is the possibility of stronger interaction. It is this stronger interaction between the real and virtual that is the basis of our work. One of the ideas that we are trying to convey in the work is the difference between software and hardware. Namely how software is more flexible and numerous, and how hardware is generally slower and more prone to error.
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