new C3Loops website

Rikard Lindell, creator of C3Loops has put up a new website with details of his C3Loops system here:

A video of C3Loops in action is shown above, and here’s some blurb on C3Loops from the website:

The C3LOOPS prototype was create in the resarch project Creative Activites Framework for Content Centric Interaction Techniques (ConCentric CRAFT or C3). The driving vision is that information content is the base for all interaction between users and the systems. I call this concept content centric interaction. Users conduct their activities in an unbroken creative flow.
Collaborating laptop musicians and video artists use C3LOOPS in real performance situations using monophonic touch screen or keyboard-and-mouse. The computer is a surface onto which all the user’s’ information content is visualised; the surface can extend to infinity like a magic paper. Surface interaction permits content centric computing, where content of different data type is moulded into blended media.


The first full-size BeatBearing body has been machined in the Engineering Workshop (Many thanks to Jim Knox and David Magill). Now just need to wire it up to an Arduino.

The photo above shows a mock-up of the BeatBearing in action (currently the washers aren’t wired up, so the balls can’t trigger anything).

BeatBearing mkII

The BeatBearing mkII is now functional. It now has a sturdier construction, and uses a grid of 3×3 ball-bearings. A more developed software interface has been made (shown in the screenshot at the top) that allows the user to see the result of their actions on-screen. Currently the balls are being used to control MIDI patterns in ableton live, a video of this in action will follow shortly.


Have finished a very simple prototype of the “beat-bearing” interface. Ball-bearings are used to complete a circuit by being placed in the indentations. The aim is to create a tangible sequencer that will allow a user to construct a beat by placing the ball bearings on a grid of these indentations.
Given that the 3-ball prototype is too limited for use as a sequencer, it is currently being used to mute individual tracks in Ableton Live (drop the first ball in for a kick-drum and snare, second for the hi-hat, and third ball for the bassline). Even though it is limited it’s good fun to use.
The next stage will involve building one that has eight indentations which will allow for drum sequencing… (see diagram above)


Have got hold of MsPinky vinyl and software. The time-coded record allows you to control a digital sound file, and has a low latency so even scratching’s possible. The plan is to use this as along with my AirScratch interface to create an uber-scratch-anywhere interface.